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Animation
For Games:
Some
Game Story Sequences I Directed
(Complete story board, camera work, animation, and animation
and mocap direction)
Level101_Intro
(rendered in the unreal engine)
Level101_Outro
(rendered in the unreal engine)
TiberiumTrailer
(rendered
in lightwave)
Level400_Intro_rough_animatic
This is an example of one of my sequences that is ready
for others to work on it.
It's ready for animation clean up, lighting, VFX, and any further set
or character related art direction.
Maya "play blast"
More
Animation
Animation
Examples
Examples of some of my personal animation
Tiberium GameFootage_(early
on - A.I. still buggy)
(Real-time
in the unreal engine gameplay)
Old
Protypes and random stuff
(Random selction of protypes and animation clips)
Early
test for cover point system in MOH4 (rough)
In 2004 I made this set in a 2 week period of time to
create a concept for medal of honor cover point system. This is runtime
footage of the assets in the medal of honor engine. These assets became
the foundation for the European Assault (and later Vanguard) NPC AI cover
behavior sets.

MOH4 Preproduction
animation team project
Late 2003 (rendered
in Maya)
BunnySkate
I animated this durring a live demo I did while teaching
at Gnomon school of visual effects in Hollywood. The lesson was about
how to manage props with character rigging constraints.
Check out my Models page to see some rough alien
concepts
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