www.ledsled.com  
 
     

Animation For Games:

Some Game Story Sequences I Directed
(Complete story board, camera work, animation, and animation and mocap direction)

Level101_Intro
(rendered in the unreal engine)


Level101_Outro

(rendered in the unreal engine)


TiberiumTrailer
(rendered in lightwave)


Level400_Intro_rough_animatic
This is an example of one of my sequences that is ready for others to work on it.
It's ready for animation clean up, lighting, VFX, and any further set or character related art direction.

Maya "play blast"



More Animation

Animation Examples
Examples of some of my personal animation


Tiberium GameFootage_(early on - A.I. still buggy)
(Real-time in the unreal engine gameplay)


Old Protypes and random stuff
(Random selction of protypes and animation clips)


Early test for cover point system in MOH4 (rough)

In 2004 I made this set in a 2 week period of time to create a concept for medal of honor cover point system. This is runtime footage of the assets in the medal of honor engine. These assets became the foundation for the European Assault (and later Vanguard) NPC AI cover behavior sets.


MOH4 Preproduction animation team project
Late 2003
(rendered in Maya)


BunnySkate
I animated this durring a live demo I did while teaching at Gnomon school of visual effects in Hollywood. The lesson was about how to manage props with character rigging constraints.



Check out my Models page to see some rough alien concepts

 
 


Game Titles:
Tiberium FPS- (Cancelled) - 2008
C&CX Pre-pro - 2006-2007
Medal Of Honor European Assault - 2005
Medal Of Honor Pacific Assault - 2004
Medal Of Honor Rising Sun - 2003
Fugitive Hunter - 2003
X-Files - 2002
Knock Out Kings - 2002
Knock Out Kings - 2001