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The
Legendary "MOP" |
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The "Mop" Story In the early days of Tiberium development (2005ish) there was a lot of pressure from executive leadership to develop horrifying and intelligent aliens that were different than anything anyone had ever seen before... One of the first models to come across my desk was this less than horrifying "alien space plant" from then production designer Steve Burg. He explained that is was metallic sea life from space that floated around the air and shocked anything it touched... he explained that I should rig it so it's willow like branches slowly floated like it was under water, yet were made of alien steel... Needless to say the challenge was on. I began to figure a way to make this concept please both the art directors and the executives... Animate a horrifying
space sea plant... |
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I Started by creating a bone system light enough to run in a game engine and still move the many details of the space plant. I gave it a center point where the branches came together and fashioned an unorthodox rig to manipulate the skeleton. I then began trying to pose with standard character pose problem solving. Find poses that show
what the character is thinking and feeling. In a short period
of time I had a breakthrough... Watch the original transforming space plant movie.Click Here or on the picture below. |
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Little did I know...
Some of the game designers and executive leadership had seen Steve Burg's
space plant snap shot and had already been making fun of it. The quote
from then game design director was "There is no way that mop is getting
in this game" ...it was there the "Mop" name was given
to this character. I was excited and ready with the renders and the movie you see on this page. I had stayed up late modeling, lighting, texturing, and rendering both the space plant and a set. I really wanted to sell the potential of what I believed was truly an original life form from space... a creature worthy of legendary sci-fi. It was no use... They stayed true to their word... there was no way this mop was getting in their game. (ha ha) ...Sure... This is a common development story. Great ideas get filtered out from projects because only so many ideas can actually go in... that's just how it goes... but to me... this one was special. This mop was beautiful... Though mop was talked
about on and off for the next three years... it was never resurrected. Enjoy! ...And learn what you can from him :) |
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Some
Mop Pose Examples:
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