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ROBERT
R. CODDINGTON
Cell (323) 719-3134
rcoddington@ea.com
bobby@ledsled.com
ANIMATION
& CINEMATIC DIRECTOR
3D INSTRUCTOR
Animation and Maya 3D Instructor at Otis College of Art and Gnomon School
of Visual Effects.
I have been teaching at Otis College of Art for the last 5 years. I taught
animation for a semester at Gnoman.
Gnomon Instructional DVD Author:
Author of a Game Animation instructional DVD for Gnomon 3D. "Animation
for games with Robert Coddington"
Presentations,
Events, Awards:
UKCGI festival
in Leeds UK Nov 2004 - Presented the Games Master
Class - fundamentals of visual game animation at the UKCGI festival in
Leeds.
CSU Media Arts Festival 2004 and 2005 - I
represented EA with regard to University recruitment and working in the
game industry.
Gnomon School of visual effects - Guest
lecturer
Award of Excellence, - I received the Electronic
Arts Award of excellence for 2004. A high honor given to 25 people out
of a staff of over 450.
I'm ranked significantly above target in all my reviews at EALA for the
last five years in a row. (Highest ranking possible)
WORK EXPERIENCE
ELECTRONIC
ARTS - LOS ANGELES
(Since 2002)
Director of Animation and Cinematics - Tiberium (fps) - Playstation3,
X-Box360
Lead Animator - C&CX pre production - X-Box360
Lead AI Character Animator "Medal of Honor 4" title for Playstation2,
X-Box, Game Cube (EA)
Lead AI Character Animator "Medal of Honor Pacific Assault"
title for PC (EA)
Character Animator "Medal of Honor 3" title for Playstation2,
X-Box, Game Cube (EA)
BLACK OPS ENTERTAINMENT
Character Animator
"Fugitive Hunter" title for Playstation2 (Infogrames)
Lead Animator
for approved "X Files" prototype for Playstation2 and Xbox (Fox)
Character Animator
"Knock Out Kings 2002" title (did all in-game animation) for
X-Box, PS2, Game Cube (EA)
Animator "Knock
Out Kings 2001" for the Playstation2. (EA)
2D WORK
Character Animation 2D rough in-between artist for The New Adventures
of Rocky and Bullwinkle (Contract work)
Effects Animation2D rough in-between artist for Willy Wonka candy commercial.
"Exploding Chocolate". (Contract work)
EDUCATION
1996-1999 Academy of Art College, San Francisco Ca.
With a double major in animation. I studied both traditional 2D and 3D
formats with a heavy emphasis on figure drawing and 2D animation.
3D PROGRAMS AND SOFTWARE USED
I use Maya on a professional level for Animation, Character Rigging, Modeling,
and write minor MEL scripts. Animation databases and AI strategies in
File Maker Pro or Excel. I use Pro-Tools for audio. Adobe products for
editing and effects. Unreal experience. (PSK's and PSA's for UPK's)
I plan and direct my own motion capture shoots.
LEADERSHIP
I'm a team leader and work well with both large and small groups of Animators.
I plan, delegate and execute tasks - communicating directly with Engineers
and Executives to create assets that are both on time and appropriate
for the game. I oversee outsourced assets and projects while working with
in-house leads of artistic disciplines.
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